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Posts Tagged ‘Classic’

Who sings the classic country song “Love Betty”?

01 Jun

I think it’s John Conlee but I searched his discography and no luck =( HELP PLEASE

 
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who sings that old classic “in the jungle, the mighty jungle…”?

27 May

someone told me it was the beach boys but that cant be right, its not anywhere in their discography or anything.

 
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RHH: Name some rappers whose entire discography is classic IYO?

25 May

I thought someone’d say Dr. Dre, Detox has big expectations also

 
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What is the weakest album from an artist who also has a classic in his discography?

10 Apr
 
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Classic Game Room Reviews Yars’ Revenge For Atari 2600

31 Mar


Classic Game Room season 1. July 28, 2000. Review of YARS’ REVENGE for the Atari 2600 Video Computer System. This is a classic on the VCS console, this is Yar’s Revenge. You pilot Yars around in …

 

Classic Game Room Reviews Yars’ Revenge For Atari 2600

30 Mar


Classic Game Room season 1. July 28, 2000. Review of YARS’ REVENGE for the Atari 2600 Video Computer System. This is a classic on the VCS console, this is Yar’s Revenge. You pilot Yars around in …

 

Classic Characters From Board Games

22 Nov

Board games very often are about a particular story and feature different characters that we all have come to know and love. There are very few of us who wouldn’t recognize Rich Uncle Pennybags from Monopoly, some of the beloved faces from the children’s game Candy Land, or any of the iconic characters from the classic detective game Clue. The characters featured with a game are often extremely valuable to enhance the mood and theme of the game, and because of the intense popularity of these games, these characters have become a lasting part of today’s pop culture.


The mascot of Monopoly, now referred to as Mr. Monopoly instead of Rich Uncle Pennybags, has been widely used and featured with nearly every incarnation of the game since 1946, when he made his first appearance on that edition’s game lid. We have seen him around frequently since then, and although he is not a playable character within the game, seeing Rich Uncle Pennybags brings a response of familiarity out of most people. Whenever a board game character becomes referenced in outside media, we can be assured that they have become a part of typical pop culture. Rich Uncle Pennybags has been referenced in everything from The Simpsons to Ace Ventura and that character belongs to the world now.


The Candy Land characters also provide us with a familiar sight. The game has been popular since 1949, when faces such as King Kandy, Gramma Nutt, Lord Licorice, and Mr. Mint became a part of board game canon. Their familiar faces are learned by young children, who grow up to associate good times with the game and those characters. You would probably have a difficult time to find anyone who wouldn’t recognize any of those characters and be able to associate at least one of them with Candy Land.


Clue, however, provides some of the most memorable characters in the most lasting way. With Clue, players play the game as the characters themselves, compared to these other games in which the characters are just a feature in the game. In this classic detective game, six memorable suspects take the center stage, in which they try to figure out which of them committed the murder of poor Mr. Boddy, who is a pretty memorable character himself, despite never making an appearance himself. Miss Scarlet, Colonel Mustard, Mrs. White, Mr. Green, Mrs. Peacock, and Professor Plum constitute these iconic suspects, and by playing as one of them during the game, their place in today’s culture becomes affirmed.


One of the interesting things about Clue, however, is the multiple editions that it has produced and the ways that the characters change slightly in each. Since its conception in 1949, each edition has produced a makeover of both the game board and the characters, giving them a slightly different appearance each time. The story behind each of the characters changes as well. The game adopts a situation that can fit many different particular stories and because of this, the characters in the game can be rich and lasting, able to survive through shifts in culture and popular view. The characters have done this, however, for it is pretty safe to assume that any of us who have ever accused “Colonel Mustard in the Library with the Lead Pipe,” has known what they were talking about.

 

Twists On Classic Board Games

21 Nov

There are many board games out there which are well loved, and for good reason. These games have captured the imaginations of millions of people and continue to be popular today. However, for devoted fans of the game, sometimes a little variety is nice. Playing the same strategies over and over again, trying to accomplish the same goals, and always running into the same obstacles can get pretty tiring. Yet, having the familiarity of the original game is nice, it gives one a familiar territory in which they feel comfortable. This is why different variations of classic board games have become popular. These new editions, twisting the game in some way, deliver both the familiar setting yet exciting new ways to play that game.


One classic game that has been twisted about in a new edition is Risk 2210 AD. This game, imagining Risk set in the future, offers a fresh new perspective on the beloved game. The map of the game board is almost identical to classic Risk. All of the world’s continents are still in place and fully in tact. Some of the territories on those continents have been redrawn and many of them have actually been renamed to fit a more futuristic theme. Greenland is no longer called such, but has become now known as the “Exiled States of America.” Water territories have been added to the game, giving players portions of the oceans to form bases on and control. Additionally, and perhaps most interestingly, the moon has been added as another area of the game. If a player controls a space station, acquires a space commander, and then is able to send armies to the moon, this area then becomes controllable and battles are able to occur there.


Risk 2210 AD certainly turns into an interesting premise on the classic world domination game that Risk was known as. It presents players with a sense of a potential future while still giving them a fun strategy base to play with. Classic Risk, while still a great game, doesn’t offer the intrigue that Risk 2210 AD can provide, and players interested in another take should consider this game.


Another classic game that has been twisted into an exciting new rendition is The Game of Life. With The Game of Life: Twists and Turns, players now seek to gain the most life points instead of the highest amount of money. The game board has been completely redesigned, however, with different paths being offered to players so that they can find the highest number of life points.


The game has been given an electronic makeover as well, as each player is granted an electronic Life Pod at the beginning of the game which not only controls all of their monetary assets, but keeps track of their life points and “rolls the dice” as well. This clever re-invention of the game has given The Game of Life a new spark of life. One of the major criticisms of the game was that it only promoted wealth and that is not very representative of true happiness. Now, with the new version, players try to be more fulfilled than simply wealthy. This, and other new takes on classic games, give players the chance to enjoy themselves in all new ways!

 

Top 5 Classic Board Games

19 Nov

If you were to make a list of your favorite indoor board games what would you include? Would chess be one of them? Or are you Life or Scrabble fan? There are a large number of board games that are classics and have stood the test of time. These people often have a large collection of them and they are always looking for something new. But, the fact is, that some games are must-haves. These games have transcended generations and we hold them dear to our hearts. This list has been compiled after aggregating results from several sources. Our global top 5 list is:

1. Monopoly: This is one of the world’s most well known board games. The game is a game of real estate, purchasing property, developing it and then making sure others lose their money before you do. This board game has a number of different versions to reach from young kids to the most sophisticated of all professionals. There are deluxe editions as well as fun loving Disney editions, sports editions, and even cat and dog-opoly! One or more of the various flavors of this game is likely to hang around for years to come.

2. Scrabble: Another classic that has diehard followers. A lot of people start playing scrabble to improve their vocabulary. In this game, the goal is to outwit the other player, scoring more points by creating more high-scoring words. A game that most people fall in love while they are just picking up the English language. Some of these hang around and make a career of it. The true testament that this game is truly global is that the current world champion hails from Thailand.

3. Chess: Chess goes as far back as the 7th century. The game is strategy at its best. It is one game that many will study, learn, and spend a life learning again. It’s a game you learn to love as you pick up more strategies with time. Chess has an extremely large following of people.

4. Checkers: is another popular board game. Everyone recognizes the black and red checkered board and it is one of the simplest of games to learn. It has been around since about the 1500’s where people began playing with far less interesting pieces.

5. Life: This is a relatively newer game in comparison to the other four. This is designed to be, well, like real life. Go through and make choices that will eventually effect what you can and cannot do in life. A game with plenty of options and each choice will take you in a completely different direction. This game and its different varieties such as the Simpson’s version continue to hold promise for many years to come.

 

Classic Gaming

17 Nov

PC gaming is doomed. No, really, it’s going to I cop it any day now. In fact, it may even have expired by the time you read this introduction. After all, people have been predicting its demise for 20 years now – it’s all piracy this, expensive hardware that, niche appeal this, compatibility problems that… Oh, shuddup. PC gaming isn’t going anywhere.

The platform’s infinitely adaptable, it’s hand-in-hand with the rise of casual, ad-supported and subscription-based games, and it’s got a back catalogue several hundred orders of magnitude huger than any other gaming system. In terms of that incredible back catalogue, the PC’s currently undergoing two very important changes that may rescue it from the impotence of dusty floppy disks and pop-up-infected abandonware sites.

First, PC gamers’ values are changing – the audience is moving away from graphics-hungry teenagers and into a breed that’s more prepared to judge a game on its less superficial merits. In short, a game consisting of 320×240 pixels, each the size of a baby’s fist, no longer causes quite so many people to scoff dismissively at it. Secondly, digital distribution services – notably Valve’s Steam and the great-in-the-States-but-crap-over-here Gametap – are gradually adding classic games to their online stores – legal, free from floppy disks, and dirt-cheap. A slight spot of whimsy and a few dollars is all it takes to enjoy yesterday’s finest.

While it’s early days for this, things can only get better. On Steam alone, the last few months have seen the rediscovery of ancient treasures such as the earliest Wolfenstein, Unreal, Doom and GTA games. The past is indeed another country – but, when it comes to old PC games, lately we’re talking more Isle of Man than North Korea.

Until these electro-stores are fully stocked, plenty of options remain to locate your desired fragment of yesterday – eBay, second-hand stores, free fan remakes and (mumble) bittorrent (mumble) abandonware (mumble), for instance. Somewhat sadly, old PC games don’t seem to retain much value, even for mint-condition boxes. I’d be lucky to get a hundred bucks for one of my proudest possessions, my still-sealed copy of Dungeon Keeper.

Still, that’s great news for buyers. But where to start? Over 20 years of PC gaming is an impossibly large subject, so how we’re going to approach it is by breaking it into key genres (albeit composited ones) and looking at the games which defined them, or alternatively took it to interesting places that have been sadly left unexplored since. The obvious names – yer Dooms and C&Cs – will go unspoken in favor of games you’re less likely to have played. For the sake of argument, history began in 1987 – a year that saw, among other epochal events, the dawn of VGA and its wondrous 640×480, 256-color pixels, LucasArts defined point’n'click adventure games with Manioc Mansion and the first real-time 3D RPG, Dungeon Master.

To start at the most obvious – but, in some ways, least interesting – point, let’s talk action games. The earliest first-person-shooter was 1973’s Maze War, but it was id software’s 1991 fantasy shooter Catacomb 3D that really birthed the form as we know it. Until then, we didn’t even get an onscreen hand reinforcing the sense that the player was the game’s character. From that came Wolfenstein 3D and Doom and – well, you know the rest. Its the point between then and now that contains lost wonders.

Hidden Treasure

1994’s Marathon is a fine example. One of the earliest games by future Halo creator Bungle, though this didn’t prove a runaway success on PC, it was one of the first post-Doom FPS games to introduce elements beyond repeatedly shooting monsters in the face. Friendly Al characters, alternate fire modes, co-op play, swimming and, particularly, a strong layered plot (which was a major inspiration for System Shock and Halo, among others) made it an altogether more grown-up affair than other Doom-a-likes. Though its superior sequel Durandol was the only Marathon game to see an official Windows release, Bungee now offers free versions of all three instalments’ Mac versions, which fans duly ported to PC. Download links and a setup guide lurk at www.calormen.com/mwd.htm.

Skip ahead to the second half of the 1990s and 3D-accelerated gaming is in full swing. There were a great many ways to kill pretend things – including expertly-adapted licensed fare such as 1999’s Aliens versus Predator and 1997’s Star Wars: Jedi Knight 1998’s Thief The Dark Project, from the dearly-missed Looking Glass Studios (the key members of which went on to form Ion Storm, the developer behind Deus Ex), was a revelation in such violent climes. Essentially, the design document for the subsequent decade of stealth games – count Splinter Cell, Hitman and Assassin’s Creed among its followers – murder took a distinct backseat to using the environment to create your own non-linear path through the game.

Playing a character poorly suited to direct combat, using shadow and sound to avoid beef cake enemies, and emphasizing the need for patience and attentiveness over reflex gives Thief a pounding tension few games have touched. On top of that, it’s about unified design and atmosphere to create a sense of place and menace, whereas so many of its peers contented themselves with a jumble-sale muddle of second-hand sci-fi ideas. If you’re spitting like a bucktoothed viper at the idea of 1998 polgyons, direct your ocular organs to modetwo.net/darkmod/, where there’s an ongoing project to remake Thief in the shadowtastic Doom 3 engine – they released a demo version not long ago.
 
One of the most interesting areas of PC gaming is the crossover point from FPS into other genres. System Shock 2 and Deus Ex are the best-known examples of introducing roleplaying elements – tailoring the character to your own tastes, managing inventories, handing choice of action and path to the player – into a real-time action environment, but point your mind earlier than that. Another Looking Glass effort, the 1992’s Ultima Underworld, offered a genuine 3D world (an early build of which was id’s ‘inspiration’ for Wolfenstein 3D) and first-person-perspective monster-stabbing augmented by RPG trappings and non-linear exploration.

Most recently, the likes of Oblivion and S.T.A.L.K.E.R owe a great debt to UU and its sole sequel, but fans feel it’s never been done better. Make your own mind up with one of the various remakes at tinyurl.com/3yzvz8.

Genre Splicing

Two years later, the first System Shock was doing things with environmental interaction – stacking boxes to form a ladder to higher places, for instance – that most games don’t offer even now. While you’ll need to have your own moral dilemma about whether or not you should download the so-called ‘abandonware’ version of Shock, it is worth mentioning that there’s a near-complete fan project that makes it run happily under modern Windowses and with improved graphics at tinyurl.com/2sc5n9. Or, if you want an absurdly violent, foul-mouthed alternative to these more cerebral FPS+ wonders, 1999’s Quake 2-powered Kingpin: Life Of Crime sported branching dialogue, the buying and selling of weapons and recruitable NPC companions alongside its granny-baiting blood ‘n’ maiming.

For RPGs themselves, well, there’s a wealth. No platform has ever done roleplaying as well as the PC. With Fallout3 due later this year from the makers of Oblivion, now’s the time to play the first two post-apocalyptic open-worlders. They’re turn-based, which makes combat a tactical matter of how you’ve developed your character’s abilities and the best way to approach a situation, rather than how fast you can click fire. Most of all, it offers choice – how your character behaves, who his allies and enemies are, and the reputation he has with the game’s populace. It’s also vicious, funny and still the aesthetic benchmark for any game set on a scorched Earth.

More traditional fantasy roleplaying is best served by Ultima VII, the best of the long-running series that earned Richard Garriot his name, and one with which Looking Glass/Ion Storm big fish Warren Spector was heavily involved. As with the Fallout games, there’s little need to stick to the straight and narrow here – this is roleplaying that encompasses morality, not simply whether you fight with a sword or a bow. It’s also a world in which you can interact with almost anything in the game – whether it’s to craft your own food or weapons, or just strumming away on an unclaimed lute. The presentation may be crude, but modern RPGs generally lag far behind it in most other respects. It’s another game whose fans are battling to keep it alive – while you’ll need to track down the original game files yourself, the Exult engine (exult.sourceforge.net) will make ‘em run tickety-boo on your new-fangled modern operating system.

Another semi-free-form RPG milestone is 1993’s Betrayal at Krone/or (whose creators later went on to create the Tribes series), which blends first-person exploration with third-person fighting – and handily it’s available for free from www.alt-tab.net
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While it doesn’t offer the freedom of a Fallout or Ultimo VII, arguably the aged RPG to play if you haven’t is 1999’s Planescape: Torment. A beautifully-written tale of guilt, identity and atonement that’ll tear your heart out, stamp on it repeatedly then roughly shove it back inside your shattered ribcage, this is a game about words more than deeds. Around 800,000 of ‘em. There’s nothing else quite like Planescape, and it’s the staple of any discussion about gaming narrative.

Stepping sideways into strategy, again you’ve got Battlezone combining FPS, RTS and military sim, or the absolutely, awe-inspiringly unique Sacrifice (example spell:’bovine intervention’) boldly mixing action, roleplaying, comedy and a thousand new ideas-a-minute in alongside more familiar real-time strategy tropes. Both threw down experimental gauntlets no-one else dared to pick up. On the more tactical side of the coin is Syndicate, from gone-but-not-forgotten British uber-developer Bullfrog – a still gloriously immoral real-time squad tactics game that makes GTA look like Theme Park.

Peter Molyneux’s been muttering about reviving Syndicate’s satirical dystopia of corporate oppression and violence, but until (if ever) that happens, there’s a fan remake in the works, which the first level now complete, at freesynd.sourceforge.net.

Strat Attack

More conventional RTS nostalgia is perhaps best served by Starcraft – still the template for ultra-balanced multiplayer strategizing with distinct playable races, not just differently-colored clones of each other – and Dune 2, the father of commanding and conquering, and even today surprisingly way ahead in terms of offering a convincing narrative explanation for resource-collection and perma-war. There’s an impressive free remake of the latter at d2tm.duneii.com. Another one to look up is 2000’s Ground Control, one of very few RTS games to ditch resource management in favor of using your cunning to blow up tanks with a fixed retinue. Its sequel was miserably generic, but did have one thing going for it – the original game was released for free to promote it. Grab it from tinyurl.com/38wt7.

It would be remiss of us to mention turn-based strategy without bringing up Sid Meier, but frankly the recent Civilization 4’s good enough, or you can dabble with FreeCiv (freeciv.wikia.com), for a less accessible but simpler game more in keeping with the original Civ. But what you should really do is play 1994’s Colonization, a Civ sequel that centers solely on conquest of the New World. While Civ tries to encompass everything, and logic is gradually eroded over time even as complexity snowballs, Colonization is utterly focused. You’ve a single goal – win independence from your mother nation, and the journey to that is a fascinating arc of scrabbling out a few pennies from trade or conquest, building up to self-sufficiency and finally to all-out war. Why Sid hasn’t revisited Colonization is a mystery.

The curious no-man’s land between strategy and management gaming is occupied by Dungeon Keeper, another Bullfrog game. The central gimmick-you play the bad guy, an unseen lord of the underworld raising a bestial army to fend off do-gooder heroes – is a little too panto to pay off, but what it’s really got going for it is that you’re trying to impose order onto chaos. Your monsters either don’t want or are too stupid to be managed, underground cave systems aren’t suited to logical architecture, and your most powerful unit, the Horned Reaper, will just as happily slay your own troops as he will the enemy’s. It’s a juggling act, only the balls are on fire, someone keeps throwing rocks at you and you’ve only got one hand.

A thousand dusty treats go unmentioned. For adventure gaming, eschew the more obvious Monkey Island/Sam 6- Max fare and nose at the branching options of Indiana Jones and the Fate of Atlantis, the heartstring-tugging of The Longest Journey, the fiendish puzzles and oh-so-French wit of Gobliins 2, or the artful grimness and wealth of choices of Blade Runner. Less earthly pursuits, meanwhile, are best exemplified by TIE Fighter’s coolly wicked space simming, Privateer’s open-universe exploring ‘n’ fighting VT trading or Stunt Island’s fusion of set piece dare devilling and proto-movie-editing.

If there’s one undisputed must-play from the annals of PC gaming though, X-COM is it. First game UFO: Enemy Unknown remains the best of the series, but sterling sequel Terror From The Deep can be had for a few dollars from Steam. Famed for its artful juggling of global strategizing (building and upgrading bases to track alien invasions, and research new weapons to defeat ‘em), astoundingly tense turn-based squad combat and gentle roleplaying, nothing’s come close to X-COM, though many have tried.

It’s the nexus of all PC gaming, a super-smart meeting point of action, strategy, RPG, management that promised a future of constant creativity, but instead we saw one that splintered into feature-creep variations on each of those single themes. Only now, with the new surge of indie gaming exploring places big-budget studios fear to tread, are we seeing a return to the inventiveness of early 1990s PC gaming. Go remind yourself quite how incredible a time it was.

 

zobmondo classic would you rather party game

16 Oct

Product Description
“WOULD YOU RATHER HAVE FIVE BOTTLES STUCK ON THE FINGERS OF ONE HAND FOR A YEAR OR A BUCKET STUCK ON YOUR FOOT FOR A YEAR? NEITHER IS NOT AN OPTION. GREAT GAME TO GET CONVERSATIONS STARTED WITH FAMILY AND FRIENDS. 12+, 4 OR MORE PLAYERS. 1-2 HOURS CHOCKING HAZARD – CONTAINS SMALL PARTS – NOT FOR CHILDREN UNDER 3″… More >>

zobmondo classic would you rather party game

 

The Old, But Ever Classic Would You Rather Game?

01 Oct

1. Would you rather make a sex tape with Awesome Kong or Chyna?
2. Would you rather tell Cena what you really think of him, or lie to his face and say he is a great wrestler?
3. Would you rather fight with BDV over the last piece of pizza, or watch Mark Henry in a gay porno?
4. Would you rather ear a bucket of Boogeymans worms, or take 20 stink faces from Rikishi?
5. Would you rather sit through an entire 2 hours of TNA, or not watch Raw for 2 weeks?

 

Would you Rather: Classic Version

30 Sep

Product Description
Would You Rather: Classic Version comes in an orange square psychedelic box. It contains a game board and introduces Challenge Cards to make game play even more diverse and fun. Classic has content that is softer than the Twisted, Sick and Wrong Version. As with all our Would You Rather games, the content is still outrageous, but it is perfectly suitable for young teens and more traditional adults. For 3 or more players…. More >>

Would you Rather: Classic Version

 

Zobmondo!! Would You Rather Classic Card Game

17 Sep

Product Description
Would you rather wear a t-shirt on a first date that says, “I’m With Stupid” or a t-shirt that says “Who Cut the Cheese?”. In Would You Rather . . . ? “Neither” is NOT an option! No matter how awful the alternatives are, it’s up to the group to reach a consensus. In this card game version you’ll find questions that are nauseating, bizarre and disturbing, but each is a field-tested conversation starter that is guaranteed to provoke ridiculous fun, break the ice at parties and on road trips and – if played correctly – open a unique window into the twisted imaginations of friends and family! Great for car trips and other travel situations! Contents of Zobmondo: Would You Rather…? Card Game: 160 “Would You Rather… More >>

Zobmondo!! Would You Rather Classic Card Game

 

Zobmondo!! Would You Rather…? Boardgame – Classic Version

12 Sep

  • 1500 twisted questions
  • Field-Tested conversation starters
  • Guaranteed to provoke ridiculous fun
  • ¿Neither¿ is not an option here
  • Edgy and different

Product Description
Would You Rather…? Classic’ was created due to popular demand from game fans who requested a version for younger or more traditional folks…In Zobmondo!! Would You Rather…? players are asked to discuss and debate their answers and then guess which choice the group is most likely to pick. Game questions center around the bizarre and can be mind-bending, yet are guaranteed to get people talking and thinking.For 4 or more players ages 12 and up…. More >>

Zobmondo!! Would You Rather…? Boardgame – Classic Version